Breakdown

1-5. "Frozen II", Walt Disney Animation Studio, August 2019. I created the ground destruction rig that was used by multiple artists in the Forest destruction sequence, the prequel sequence, and during Olaf's song. These are a sampling of the destruction shots I did myself. I also worked on the vegetation interaction, tree bend / shake interaction, and the smokey dust blast.

6. "Frozen II", Walt Disney Animation Studio, August 2019. I helped design the ice, and then modeled it procedurally. The animation involves procedural growth, smoke, particles, and a shatter simulation.

7-8. "Once Upon A Snowman", Walt Disney Animation Studio, November 2019. I simulated the snow interactions for these shots and more in this short film.

9-10. "Ferrero Rocher Valentine's Day Golden Transformation", The Mill, December 2020. I helped develop the look and motion of the pixie dust and simulated it across several shots in this commercial.

11-13. "Ferrero Rocher Holiday Golden Transformation", The Mill, December 2020.I helped develop the look and motion of the pixie dust and simulated it across several shots in this commercial.

14. "The Kitchen", Alkemy X, September 2018. I simulated the glass from the phonebooth being shattered by a bullet for this film.

15. "Luce", Brainstorm Digital, May 2018. I simulated additional fireworks.

16. "Harry Potter: Hogwarts Mystery", Alkemy X, September 2018. I simulated flying Hogwarts letters with flocking particles.

17-19. "The Greatest Showman", Brainstorm Digital, August 2017. I simulated snow for this feature film using instanced particles. These three shots are a snippet of a larger scene of 13 snow shots. Each shot contains seven to nine different layers of snow particles to create the illusion of depth.

20. "The Greatest Showman", Brainstorm Digital, August 2017. I simulated coins spraying out of a small elephant-shaped bank in the background of this shot.

21. "Blindspot", Alkemy X, August 2018. I simulated blood spray and the blood on the sword.

22. "Blindspot", Alkemy X, August 2018.  I simulated the bottle shattering on the person's head.

23-24. "Time After Time", Alkemy X, November 2016. I simulated sparks and smoke for this television show, and I packaged the spark simulation into a digital asset to allow other artists to build sparks. The sparks are a particle system with controlled motion blur. The smoke system was built to match a small amount of practical smoke in the footage.

25. "Clover", Brainstorm Digital, May 2018. I simulated the shattered window.

26. "Papillon", Brainstorm Digital, August 2017. I used particles to simulate bubble trails as the bullets fly through the water.

27. "Sour Patch Kids & Swedish Fish", Vayner Media, August 2017. I simulated the falling gummy candies.

28. "The Gifted", Alkemy X, August 2018. I simulated thick monster blood and some stone shatter pieces for this creature gunshot.

29-30. "The Gifted, Alkemy X, August 2018. The magic flying orbs are rotating, procedurally generated geometry that are animated using motion paths.

Music is "E.R.F." by Benjamin Tissot from bensound.com.